Active branding

Designed a branded fitness watch app with phone-based onboarding to drive daily engagement through movement

Problem

Men’s Health wanted to turn its trusted training expertise into a digital experience. The challenge was to guide users through structured programs that adapted to their fitness level, while staying true to the brand’s confident, motivating tone.

Solution

Partnered with Men’s Health editors and trainers to bring expert fitness content to life in a motivating digital experience. Simplified discovery and program flow to help users stay consistent, and delivered a bold, structured app that launched as a 20-day guided plan.

Problem

Degree wanted to deepen engagement with their active user base beyond traditional advertising. The challenge was creating a digital experience that felt genuinely useful to fitness-focused people while naturally reinforcing the brand, something that earned daily attention rather than interrupting it.

Solution

A paired phone and watch app that turned a simple daily exercise into a 30 day stamina challenge. Skill-based onboarding personalised the experience from the start, and the watch delivered the daily engagement loop. Built to keep Degree's active users coming back every day.

Process & Approach

Research

Lean testing with Degree users and fitness experts formed the target persona

One exercise per day model validated as low barrier, high repeat potential

Prototype tested on Degree staff and Men's Health fitness experts before build

Research

Lean testing with Degree users and fitness experts formed the target persona

One exercise per day model validated as low barrier, high repeat potential

Prototype tested on Degree staff and Men's Health fitness experts before build

Research

Lean testing with Degree users and fitness experts formed the target persona

One exercise per day model validated as low barrier, high repeat potential

Prototype tested on Degree staff and Men's Health fitness experts before build

Pairing Workflow

Full onboarding and skill assessment on phone before handing off to watch

Watch designed for minimal interaction — alert, exercise, record, done

Three decision states in constrained screen space: now, later, dismiss

Pairing Workflow

Full onboarding and skill assessment on phone before handing off to watch

Watch designed for minimal interaction — alert, exercise, record, done

Three decision states in constrained screen space: now, later, dismiss

Personalisation

30 second push-up test sorted users into beginner, mid or expert at onboarding

Removed manual level selection entirely — the test made the decision for the user

Tailored daily goal from day one reduced drop-off risk and increased perceived value

Personalisation

30 second push-up test sorted users into beginner, mid or expert at onboarding

Removed manual level selection entirely — the test made the decision for the user

Tailored daily goal from day one reduced drop-off risk and increased perceived value

The phone app handled everything that required context — onboarding, skill assessment, progress tracking and adjustments. A 30 second fitness test sorted users into levels before they made a single choice, removing friction from the start. The watch then took over for the daily loop, keeping interactions minimal and fast. All activity synced back to the phone where the fuller picture lived.

The watch was designed to do one thing well: deliver a daily exercise with minimal friction. Alert, exercise, record, done. Keeping interactions constrained to the wrist meant every decision that required context stayed on the phone. Lean testing with fitness experts and Degree employees validated the split before we committed to build, and following platform documentation closely kept the turnaround fast without sacrificing quality.

industry

Fitness, iOS

timeframe

3 months

team

Design lead · fitness editor/strategist · dev specialist · head of design

skills & tools

Product design · UI and interaction design · watchOS design · phone to watch UX · prototyping · lean testing

The daily exercise delivered to the wrist at a chosen time, keeping the Degree brand present in users' most active moments.

The full watch system: animated exercise, voice-tracked reps, progress goals and a branded completion screen designed to reinforce the daily habit.

Watch-based workout timer designed for eyes-down use during exercise, keeping sessions guided without requiring the user to touch the screen.

Audio recording captured effort at the end of each session, syncing progress back to the phone and closing the daily loop.

What Shipped

Paired phone and watch app launched on schedule within 3 months

Skill-based onboarding replaced manual level selection across all user flows

30 day stamina challenge with daily alert, exercise, audio record and progress tracking

Degree called it a success with thousands of users in the first months

What I'd do differently

Build completion rate and drop-off tracking in from day one

More rounds of testing on the daily watch loop before launch

Track how often users chose later and whether they came back to complete

Design for longer term retention beyond the 30 day program from the start

i'm open for work and freelance projects, feel free to email me to see how we can collaborate

i'm open for work and freelance projects, feel free to email me to see how we can collaborate